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maybe automatically start the p2 ai somehow?

at first i thought the game was trying to connect to another player. :)

thats nearly undoable of course, with a small player base, but it does have a ring to it: ftl pvp. :)

Ran into the same issue myself. But I specifically got a Godot, player 2 connection Error. 

Though I'm playing on the browser version. I can't imagine the browser version supporting an AI model, so I would presume that the games was attempting to connect to a remote instance of said model. 

Sorry if it's confusing how the AI works. I'll update the page to make it clearer.

But basically, whether you play in the browser or desktop, if you have Player2 running in the background, the game connects to it when you chat, which then sends your messages to their AI model.

So it's like this: Game -> Player2 app -> Player2 AI model

As for the connection issues, it might be a problem with Player2's servers, or maybe a security thing if your browser blocks connections to 127.0.0.1 (localhost).

Yeah it'd be cool if it's multiplayer, but since I made this for a game jam, that's pretty hard to do without more players and time.

The connection thing is like an in-game way of showing the wait times from using an AI with the chat feature, so it's as if you're actually connecting to another ship's comms. The AI generates NPCs and dialogue for events, so it's all single-player.